A Newbie’s Guide On How To Develop A VR App?
Well, I know when you are actually indulged in development, the application of this textual information from this rectangular screen to real-time development can really be tedious and complex. The scope of VR app development is very much at the place where mobile app development was just a few years back. Well, the roadblocks to entry are high but when looked at upon the opportunities it provides, the barriers are worth to be tackled. Well, looking forward to the advancement in technology, the evolution of new development tools, you cannot pick a better time to jump in to create your own VR app.
Well, I know being a newbie what exactly has entangled your head at the current moment. When a player is served with a bulk of options in a game, they often get confused the as they over analyze each one of them and can’t pick the best one. The similar thing happens with VR developers as well. With almost infinite potential of what can be created in this new generation out of VR tools. The newbie often gets stuck with the thought of making their first VR project t be perfect and the best. However, for a start, I would rather say stop worrying about making the best and just start with the making. Gradually you will be able to figure out how to make it best.
1) Target VR for your baby project
Your baby project is the most crucial one, you better know that right. If you are thinking of doing any kind of experiments, I would like to warn you my friend, don’t. I would like to repeat don’t. The easiest and most favorable option for the start is mobile VR. Take an example of Gear VR, Google DayDream, and Google cardboard, try something like that. Well, yes the development process and the outcome is not as extensive and impressive as that of the PC powered head-mounted displays like oculus rift or HTC vive but comparatively easy to get finished without any complexities. The talent urge is less which makes mobile VR a lesser expensive project. Say, for example, it’s easy to come up with a faster prototype and even the testing hardware is easily available. If you are thinking of developing something like Google cardboard all you will be in need of is an Android device and a cardboard viewer.
2) Pick your engine
Once you are sure of which platform you intend to choose, then it’s the time to decide how exactly are you going to develop it? If you are anywhere around to build a quick VR app, there are tools available for that. You won’t make any sense in building a custom engine for powering up a rapid prototype. Some of the suggestions that I got from my experience are to start with engines like unreal and unity. Now, the answer to why this is that they have powerful technology which is n the go to get started with the development on the go. Definitely, you need to possess the basic knowledge f the programming and the rest can be learned from the tutorials on Wikihow and YouTube. Your baby project indicates that you are getting started with the VR app development from scratch which makes more sense to pick Unity. It is easier and simpler to learn and implement. Developing full-fledged runners, puzzle games, and shooters are easy to get started with the development of entire source code available to the VR app developers. Of course, there is creative liberty to alter it your way and release your own version of the VR app based on the framework.
3) Added tools and resources
One of the most basic and generic thing that is usually overlooked in the majority of the basic VR apps is the benefit that can be gained from the third party tools. With the use of just a simple app, a detailed analysis can be gained on how users are interacting with your app and what improvements should be brought to make it more user engaging. Here are the three key areas: Metrics, advertising, and user attribution. If unity is the choice f engine, it will have an inbuilt analytics tool which will keep you well aware of what your users are exactly doing with your app.